One Line
Doorbusters: Everyday Low Violence is a gory weapon-building roguelite and auto-battler set in a Vaalmart parking lot on Black Friday.
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Facts, store copy, prototype footage, screenshots and renders of the goods for Doorbusters: Everyday Low Violence.
The short version.
For a review box, a video description or a sidebar.
Doorbusters: Everyday Low Violence
Vaalmart is a fictional store. Any resemblance to real retailers is parody.
Store copy.
Doorbusters: Everyday Low Violence is a gory weapon-building roguelite and auto-battler set in a Vaalmart parking lot on Black Friday.
Tape a singing fish to a mannequin leg. Fuse on a barrel of cheese balls. Then watch your hero take on all kinds of bad shoppers. A gory weapon-building roguelite and auto-battler set in a Vaalmart parking lot on Black Friday.
The Steam short description, word for word.
It's Black Friday. The Vaalmart doors are about to open. Earl has already put a grandmother in the cart corral. You have a van, a roll of tape and a mannequin leg. Your weapon is a handle with store goods taped to it. The handle is a mannequin leg, a lawn flamingo or a six-foot cat tree. The goods are worse. A singing fish plaque. A barrel of cheese balls. An inflatable snowman. A cast iron anvil. Before every fight the van opens and you get one more. Tape it on and it's a new move. Where you tape it is when it fires. Or tape it over a good that's already there, and the two become one thing. You don't get to see what until the tape is on.
You don't swing it. Your hero does. Every good is a move. The fish slaps. The cheese balls fire and ricochet. The snowman spins. The anvil crushes cars. They play in the order you built them, on a loop, until the doors close or you're trampled. There are all kinds of bad shoppers, and no two alike. The Grabber, who is mostly arm. The Loudmouth. The Line Jumper. The Rubbernecker. The Road Hog, who rides a mobility scooter and is coming for your shins. Each one is rolled fresh, with a name and a sale tag. Earl, Slightly Damaged. Kaylee, No Returns. Councilman Bob, Floor Model.
The kills chain and the combo climbs from Deal to Steal to Doorbuster, all the way up to Going Out Of Business. The meter fills and the hero calls a Rollback. Cars pull in. Cars blow up. Then the doors close, you take your haul back to the van, and you build something worse for the next one. A run ends at the regional manager, or when you're out of rain checks. Then the receipt prints, and it tells you how much you saved. Everything in Doorbusters looks like it came off a cheap press at 3 am. Flat inks. Dense halftone dots and lines. A thick black keyline, and a white sticker edge round anything you can hit.
Content.
Written For The Steam Store Page
Doorbusters is a satire with constant, exaggerated violence. The player builds improvised weapons, and the hero hits, dismembers and bursts cartoon adult shoppers with them. Blood and gore are frequent and stylised, printed in flat inks. Bodies turn into trays of packaged meat that the hero collects. Cars are crushed and explode. The humour is crude.
Prototype footage.
Two short loops from the prototype, with no sound. Press play to watch here, or download the MP4.
Prototype footage.
Four stills at 2560 x 1440. The fight, Rollback and van shots show blood. The shoppers shot is clean.
Prototype Footage
Prototype Footage
Prototype Footage
Prototype Footage
Handles and goods.
Twenty-eight renders from the game, each a transparent PNG at 900 x 900 with its own white sticker edge. Good for thumbnails and overlays. Click one to download it.
Hockey Stick
Push Broom
Golf Club
Baseball Bat
Pool Noodle
Toilet Plunger
Mannequin Leg
Six-Foot Cat Tree
Lawn Flamingo
Trolling Motor
Frozen Turkey
Toaster
Bowling Ball
Singing Fish Plaque
Garden Gnome
75-Inch TV
Toilet Seat
Cheese Ball Barrel
Cast Iron Anvil
Inflatable Snowman
Screaming Rubber Chicken
Marine Air Horn
Stand Mixer
Toilet
Chainsaw
Propane Tank
Charcoal Grill
Mannequin TorsoThe studio.
Frosty Pop makes playful original video games for Nintendo Switch, Steam, Netflix Games, Apple Arcade and the App Store.
The studio was founded in 2014 in Vancouver, British Columbia, and has been fully remote since it started. Its games have been covered by the LA Times, the Washington Post, USA Today, IGN, CNN and CBC.
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